Let’s learn to use Sketch 3, design a simple mobile app project, and build a prototype. We’ll do it in person, in a small group, one-on-one. The old-fashioned way.
We’ll first learn the basics of Sketch 3. Then we’ll go over some advanced techniques. After that, we’ll quickly create our first simple flow for an iPhone app. We’ll finish by prototyping our project. Simple as that!
Who is it for?
This is a workshop for beginners interested in UX, user interface, wireframing, and prototyping. We’ll be using Sketch 3. If you already know Photoshop, Illustrator, or other design apps and want to add Sketch or prototyping apps to your toolkit, you’re welcome too!
• Bring your laptop! You’ll need a MacBook or Windows running OS X virtual environment.
• Install Sketch 3 (https://www.sketchapp.com/). You can get a 30-day free trial
Don’t have a Mac?
Tec de Monterrey has limited Mac work stations, spots are limited to 20 students
I learned about parts of user experience journey that I didn’t understand before, so now I really know what mistakes I can avoid and what steps I shouldn’t miss.
It was a fun environment and it seemed like we were just learning about UX design and hanging out with friends.